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<title>lucaorlandi's CGPortoflio Gallery</title>
<link>http://lucaorlandi.cgsociety.org/gallery/</link>
<description>lucaorlandi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>bird houses</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/804562</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1252393798_small.jpg"><br><br>Hi!<br />
<br />
Here you find my last monthly cover. I had to do this work very quickly (I thought and designed it in 24h). Thus, the result is not as detailed as usual, but I hope you'll like concept and characters anyway!<br />
<br />
The drawing is inspired by this year new governmental housing plan, that is going to allow people to increase the size of residential buildings up to 20-30% of the existing volume. This is an highly controversial law, and some are afraid the real volume increases will be even bigger than those allowed.<br />
<br />
The models are Maya made, and the landscape and some last touches were made by using Photoshop.<br />
<br />
Speak soon,]]>
	</description>
	<pubDate>Tue, 08 Sep 2009 02:10:02 +0000</pubDate>
	</item>
	<item>
	<title>Building New Bridges</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/783330</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1247035449_small.jpg"><br><br>This illustration shows a night view of Verona (Italy). <br />
I was inspired by some photos of this beautiful city... and its many bridges. (I made this cover for the number of July-August of a magazine)<br />
<br />
At this moment (in Italy and the rest of the world) we need several new bridges: not built with bricks, but developed with our desire to understand and respect all people.<br />
<br />
I hope you like it,<br />
<br />
- Luca]]>
	</description>
	<pubDate>Wed, 08 Jul 2009 01:44:14 +0000</pubDate>
	</item>
	<item>
	<title>Imagine the future (Immaginare il futuro)</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/762738</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1242132393_small.jpg"><br><br>Hi,<br />
This is the cover of the may-june issue of an italian magazine.<br />
The original concept is the revival and development of new ideas for better and sustainable future. In paint this illustration I am inspired by old botanical books, and the famous &quot;Codex seraphinianus&quot; by the artist Luigi Serafini. <br />
<br />
I made the basic elements in Maya, the details and textures in Zbrush and the final composition in photoshop. For the creation of the roots, grass and gears I used some custom brushes. <br />
The old paper was superimposed in &quot;multiply&quot; at the end of the process.<br />
The phrase:&quot;Immaginare il futuro&quot; can be translated: &quot;imagine the future&quot;...<br />
I hope you enjoy my work, <br />
<br />
All comments are welcome.<br />
<br />
Best regards,]]>
	</description>
	<pubDate>Tue, 12 May 2009 07:46:42 +0000</pubDate>
	</item>
	<item>
	<title>Money don't grow on trees...</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/739750</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1236615800_small.jpg"><br><br>The theme is the economic crisis and the problems some Italian mayors are facing in relation to it (councils are experiencing a lack of money even for basis public needs).<br />
In Italy we say: &quot;money don't grow on trees&quot;.... in this case, yes!<br />
(but it is difficult to collect).<br />
<br />
I modeled the base of the characters and the scene in maya, then I detailed in Zbrush clothes and finally the colors in photoshop<br />
<br />
All comments are welcome, <br />
<br />
Best Regards<br />
<br />
- Luca.<br />
<br />
]]>
	</description>
	<pubDate>Mon, 09 Mar 2009 11:23:24 +0000</pubDate>
	</item>
	<item>
	<title>Strange Bird</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/725918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1233648010_small.jpg"><br><br>This concept is part of &quot;Bosch&quot; series (inspired by Hieronimus Bosch). The base is &quot;hand-made&quot; on paper and the corrections and additions were made to sketchbookpro; Finally, I calibrated the colors in photoshop.<br />
<br />
]]>
	</description>
	<pubDate>Tue, 03 Feb 2009 02:00:21 +0000</pubDate>
	</item>
	<item>
	<title>Imaginary Creatures -  Sketches 01</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/725912</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1233646857_small.jpg"><br><br>These sketches are a new series of creatures inspired by Hieronimus Bosch, an artist fundamental for me. I am always inspired by his works: his visionary style, has no equal in the history of art. <br />
Currently, I am studying his work for the development of a new project.<br />
(...These drawings are also on the back of my new business cards...)<br />
<br />
Bye!]]>
	</description>
	<pubDate>Tue, 03 Feb 2009 01:41:03 +0000</pubDate>
	</item>
	<item>
	<title>Imaginary Creatures -  Sketches 02</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/725911</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1233646675_small.jpg"><br><br>These sketches are a new series of creatures inspired by Hieronimus Bosch, an artist fundamental for me. I am always inspired by his works: his visionary style, has no equal in the history of art. <br />
Currently, I am studying his work for the development of a new project.<br />
(...These drawings are also on the back of my new business cards...)<br />
<br />
Bye!<br />
<br />
]]>
	</description>
	<pubDate>Tue, 03 Feb 2009 01:37:59 +0000</pubDate>
	</item>
	<item>
	<title>Ready For Snow</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/721187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1232525838_small.jpg"><br><br>Cover Illustration for a monthly magazine I collaborate with.<br />
The base concept comes from a sketch I drew during one of my frequent journeys by train.<br />
( link: http://www.lucaorlandi.com/gallery/concept_character.jpg )<br />
<br />
The sled was modeled in Maya and colored in photoshop, while the character was originally designed with pencil and then painted with Zbrush and photoshop.<br />
( link: http://www.lucaorlandi.com/gallery/concept_sled.jpg )<br />
<br />
The photograph in the background was taken by the consortium for tourism &quot;Verona tutt'intorno&quot; (http://www.veronatuttintorno.it), wich collaborate with the magazine (and is freely distributable and usable).<br />
( link to photo: http://www.lucaorlandi.com/gallery/photo_lowres.jpg)<br />
<br />
All comments are welcome, <br />
<br />
Thanks <br />
<br />
- Luca.<br />
]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 02:17:23 +0000</pubDate>
	</item>
	<item>
	<title>Angry SchoolBoy and math problems...</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/694456</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1226403592_small.jpg"><br><br>Angry SchoolBoy and math problems...<br />
<br />
Illustration for the cover of a magazine. <br />
I used some photos as a reference - for the child (images found on google and other libraries)<br />
Details of the writing on the walls (covered), are inspired by those of high school (ah, good old days).<br />
Some elements (papillon, ruler, pencil, laptop) were sclupted and colored in ZBrush and imported (finished) in photoshop.<br />
Best Regards,<br />
Luca.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 11:39:57 +0000</pubDate>
	</item>
	<item>
	<title>Security on the road</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/672966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/279574/279574_1220942110_small.jpg"><br><br>Illustration for a magazine... Painted in one day (always hurried, always late!)<br />
<br />
]]>
	</description>
	<pubDate>Tue, 09 Sep 2008 06:35:14 +0000</pubDate>
	</item>
	<item>
	<title>Black Bird</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/652565</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/279574/279574_1215967699_small.jpg"><br><br>Black Bird on the Tree...<br />
Quick and speed paint with Photoshop and custom brushes]]>
	</description>
	<pubDate>Sun, 13 Jul 2008 16:48:23 +0000</pubDate>
	</item>
	<item>
	<title>Ettore concept design</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/652812</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/279574/279574_1216018368_small.jpg"><br><br>Sketch for the concept design of character &quot;Ettore&quot;.<br />
Designed for video clips &quot;Naufrago&quot; - (Delirium Band).]]>
	</description>
	<pubDate>Mon, 14 Jul 2008 06:52:52 +0000</pubDate>
	</item>
	<item>
	<title>Roberto concept design</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/652817</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/279574/279574_1216019118_small.jpg"><br><br>Sketch for the concept design of character &quot;Roberto&quot;.<br />
Designed for video clips &quot;Naufrago&quot; - (Delirium Band).]]>
	</description>
	<pubDate>Mon, 14 Jul 2008 07:05:38 +0000</pubDate>
	</item>
	<item>
	<title>Head Modeling - Phase 01 (Sculpting) - single view</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/710769</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1230041088_small.jpg"><br><br>This is the first step in the modeling process of a 3D face, <br />
the base is modeled in Maya and details in ZBrush.]]>
	</description>
	<pubDate>Tue, 23 Dec 2008 08:04:51 +0000</pubDate>
	</item>
	<item>
	<title>Head Modeling - Phase 01 (Sculpting)</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/710763</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1230039661_small.jpg"><br><br>This is the first step in the modeling process of a 3D face, <br />
the base is modeled in Maya and details in ZBrush.<br />
<br />
]]>
	</description>
	<pubDate>Tue, 23 Dec 2008 07:41:06 +0000</pubDate>
	</item>
	<item>
	<title>Bathroom - Curved</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/694644</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1226420075_small.jpg"><br><br>I created this simulation for an Italian furniture company. Mesh modeled in Maya, textured in Photoshop and rendered in MentalRay. Some corrections (depth, noise, passes and colors) made with Shake and photoshop.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 16:14:39 +0000</pubDate>
	</item>
	<item>
	<title>Red & Gray Bathroom</title>
	<link>http://lucaorlandi.cgsociety.org/gallery/694604</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g74/279574/279574_1226416842_small.jpg"><br><br>I created this simulation for an Italian furniture company. Mesh modeled in Maya, textured in Photoshop and rendered in MentalRay. Some corrections (depth, passes and colors) made with Shake.]]>
	</description>
	<pubDate>Tue, 11 Nov 2008 15:20:47 +0000</pubDate>
	</item>
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